Possibly the laziest demon species you'll ever have the misfortune of meeting, once a Tongue Imp plops down, and balances upon, its enormous forked tongue, the creature never moves from that spot and the fiend only flaps its bat-like wings just enough to keep its unnatural body aloft. Indeed, these monsters are so lethargic that they'll seldom even bother to defend themselves, or counter-attack, if someone, or something, assaults them. However, as you may have already guessed, a Tongue Imp is far more dangerous than its careless behavior would seem to indicate. These infernal things project a short-range [roughly a 10 feet (3 meters) radius] invisible "drain field" that will rapidly leech away the life of any organism foolish enough to get too close. As such, the bleached bones of unwary humans, and other monsters, who thought that a Tongue Imp would be easy prey, often litter the ground surrounding these winged terrors.
Now, you may be thinking, "Fine, I'll just strike at them from a safe distance.", which would be an excellent strategy, but, unfortunately, Tongue Imps are only found at the beginning of From Software's 1998/1999 Shadow Tower Sony Playstation video game, when the character that you control doesn't yet have access to projectile weapons (bows and crossbows) or magic spells, just short-ranged implements like swords and clubs, so, if it comes to a fight, you'll have to subject yourself to the monsters' life-siphoning power when you go toe-to-toe with them (if they actually had toes that is). And battle them you shall, because two Tongue Imps have the "Fat Mole" (that's the rodent's real name, I'm not making fun of its' weight), one of the very few friendly creatures residing in the Shadow Tower, trapped in an alcove in the back wall of a secluded room in the "Cursed Region" of the Human World (while there is both a door and a hole leading out of said room, Fat Mole can't reach either without getting drained by the Tongue Imps). You'll just have to wade in, slash or bash the flapping horrors, and then quickly retreat outside of the perimeter of their deadly auras, to give your stamina bar time to refill (for another attack) and minimize the amount of damage that you'll suffer. Provided that you have a fair amount of hit points, and some healing potions on hand if the encounter goes badly, the fiends should drop before you do. There are additional Tongue Imps residing in the surrounding caverns, but, as there's more room to maneuver in those open spaces, and no other talking moles in distress, you can avoid them in you wish (I always exterminate the creatures--what kind of hero leaves nasty demons unchallenged, especially when they might be carrying rare item drops?)
Materials:
Newsprint, tissue paper, white glue, wire twist ties, acrylic paint, transparent plastic from a memory card package (base only), and super glue.
Dimensions*:
5.5 cm (2.2") wide x 7.1 cm (2.8") high x 3.0 cm (1.2") deep.
* The measurements given will vary slightly depending on how the limbs/wings are positioned.
Articulation:
Eight points; wings, shoulders, elbows, and wrists.
Time:
One day; March 4th, 2016.
Lots more photos/information: http://www.angelfire.com/ult/ace/tongue_imp.html